An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.
Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.
Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:
- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle. - Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.
Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:
- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments; - Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions
First Strike is the ideal first purchase to those new to the Warhammer 40,000 hobby – an exciting fusion of collecting, painting and playing with highly detailed Citadel miniatures. The box is packed with everything needed to begin your hobby journey – 2 sets of miniatures to battle with, and a double-sided gaming mat, a scenery piece, a book of rules and all the extras you need to play:
15 easy to build push-fit (no glue required!) miniatures in blue and green coloured plastic, representing the heroic Ultramarines and putrescent Death Guard:
- 3 Primaris Intercessors – clad in Mk X power armour, they are each armed with a bolt rifle and carry grenades. 1 model is a Sergeant, who leads the unit – he has a holstered pistol and is easily identified by his bare, unhelmed head; - 3 Primaris Reivers – again clad in Mk X power armour, these Space Marines carry heavy bolt pistols and combat blades – they distinguished by the sinister skull motif on their helmets, with the Sergeant featuring a half-skull faceplate.
- 3 Plague Marines – each festering and bursting out of their armour due to the malign corruption of the Plague God Nurgle. 1 wields a boltgun, 1 is armed with a blight launcher and 1 – the Champion, who leads the unit – has a plasma gun, power fist and plague knife; - 6 Poxwalkers – these are the cursed victims of the plagues, transformed into living weapons. Each is armed with an improvised close combat weapon, with hammers, chains, planks of wood and metal pipes with nails in represented.
Everything you need to learn to play with your new miniatures is included in the box:
- a 24-page booklet containing the core rules for playing Warhammer 40,000, with each phase of the game explained in a clear, easy to follow manner from the initial setup to one side’s victory; - a 56-page book that guides you through the background, history and current state of the Warhammer 40,000 galaxy, with introductions to the Primaris Space Marines and Death Guard, as well as 9 other armies. It features step-by-step guides to painting your miniatures, with guides to the paints and brushes you need, along with a showcase of beautifully-painted miniatures to inspire your hobby journey. It also includes explanations of the different ways to play Warhammer 40,000, along with training missions that gradually introduce the core concepts to the total beginner; - a 2’ x 2’ double-sided gaming mat – one side is specially designed with icons showing you where to place miniatures in order to play the training missions, and the other has no markings, so you can play your own games. Each side is printed in full colour with an evocative design of a ruined Imperial city; - a scenery piece! The inside tray of the box is designed to look like a set of armoured containers, meaning it can be placed on your mat as a piece of scenery for your miniatures to battle over; - datasheets for the miniatures in the box – these are handy cards with the information on movement and weapons for each model printed on, meaning less flipping through books for information and more actual gaming; - 6 6-sided dice, and a 6” translucent measuring ruler, each vitally important for games; - a decal sheet for your Ultramarines, featuring army and troop iconography; - 9 32mm and 6 40mm round plastic bases for your miniatures to stand upon.
Kenne keine Furcht enthält 31 Miniaturen der Primaris Space Marines und der Death Guard und ist ein fantastischer Startpunkt für einen Einsteiger in das Hobby von Warhammer 40.000 – eine aufregende Verbindung aus Sammeln, Bemalen und Spielen von und mit hochdetaillierten Citadel-Miniaturen. Diese vollgepackte Box enthält alles, was du brauchst, um zu lernen, wie man Warhammer 40.000 spielt – Miniaturen, Regelbücher, Gelände, eine Spielmatte bis hin zu Würfeln und Messstäben:
31 detaillierte Citadel-Miniaturen aus Kunststoff aus den Sortimenten der Primaris Space Marines und der Death Guard in blauem und grünem Kunststoff, zum Zusammenbau durch dich bereit:
Primaris Space Marines
Als mächtige Krieger und furchtlose Beschützer der Menschheit, ausgerüstet mit den besten Waffen und Rüstungen, die das Imperium zu bieten hat, sind die Space Marines allesamt Helden.
- 1 Primaris Space Marine Captain, strahlend in Umhang und Stählernem Stern, der ein meisterhaftes Energieschwert in die Höhe hält und eine Boltsturmfaust an der anderen Hand trägt; - ein 5-köpfiges Primaris Space Marine Intercessor Squad – das Herz einer Armee der Primaris Space Marines – bewaffnet mit Boltgewehren und Boltpistolen; - 1 3-köpfiges Primaris Space Marine Inceptor Squad – Schocktruppen, die mit heulenden Sprungmodulen in den Kampf donnern – bewaffnet mit Angriffsboltern; - 1 5-köpfiges Primaris Space Marine Hellblaster Squad – die besten Schützen, die ganze Armeen alleine niederschießen können – bewaffnet mit Plasmabrennern und Boltpistolen.
Die Death Guard stapft unter dem Brummen endloser Fliegenschwärme unaufhaltsam in die Schlacht. Diese ekelhaften Verräter sind aufgebläht, faulig und verseucht und nahezu immun gegen Schmerzen.
- 1 Death Guard Lord of Contagion , ein riesiger, erschreckender Chaos Space Marine, der stachlige, korrumpierte Terminatorrüstung trägt und mit einem Seuchenschnitter bewaffnet ist. - 5 Death Guard Plague Marines – 4 mit Boltern und Seuchenmessern, 1 Plague Champion mit Boltpistole, Seuchenschwert und Energiefaust; - 1 Death Guard Foetid Bloat-drone – eine gewaltige Maschine, die von rostigen Turbinen in der Luft gehalten wird – bewaffnet mit Seuchenspuckern und einer Seuchensonde; - 10 Death Guard Poxwalkers – der verweste, schlurfende Kern der Armee – bewaffnet mit improvisierten Waffen (unter anderem Hämmer, Klauen, Bajonette und Metallrohre).
Alles, was du brauchst, um zu lernen, wie man Warhammer 40.000 spielt, ist neben deinen neuen Miniaturen in der Box, einschließlich eines 96-seitigen Buchs mit folgendem Inhalt:
- Eine Einführung in das Warhammer-40.000-Hobby – Sammeln, Basteln, Bemalen, Spielen von und mit Citadel-Miniaturen; - ein Leitfaden zum Zustand der Galaxis von Warhammer 40.000 – das Imperium der Menschheit, die Armeen des Chaos, die Bedrohung durch Xenos und ihre schrecklichen Verbindungen; - ein Überblick über die heroischen Primaris Space Marines mit dem Fokus auf Captains, Intercessors, Inceptors und Hellblasters; - ein Überblick über die Death Guard mit dem Fokus auf den Lords of Contagion, Plague Marines, Foetid Bloat-drones und Poxwalkers; - Hintergrundinformationen über den epischen Konflikt zwischen den Ultramarines und der Death Guard im Ultramar-System – der Heimat der Ultramarines; - eine Schritt-für-Schritt-Bemalanleitung, die mit den Grundlagen beginnt – den nötigen Pinseln und den Farben – und dir Tipps und Techniken liefert, die zum Bemalen der Miniaturen in der Box nötig sind; - ein Spielleitfaden – dieser ist in 6 Missionen aufgeteilt, die nach und nach mehr Miniaturen und fortgeschrittenere Konzepte in den Spielfluss einbringen und dich von einem einfachen Kampf zwischen einigen Modellen hin zu einer richtigen Schlacht zwischen den enthaltenen 31 Modellen führen! Die Missionen sind intuitiv gestaltet und der neue Spieler kann Regeln nach eigenem Ermessen einführen; - ein Satz Grundregeln – dies sind die grundlegenden Regeln, um Warhammer 40.000 zu spielen, aufgeteilt in leicht verständliche Phasen mit einer Übungsmission; - Datenblätter für jede Miniatur – dies sind nützliche Karten, die die Regeln für jedes Modell in der Box enthalten; - eine 48 Zoll x 48 Zoll große doppelseitige Spielmatte – eine Seite trägt spezielle Symbole, die dir zeigen, wo die Miniaturen für die 6 im Buch enthaltenen Missionen aufgestellt werden, die andere besitzt keine Markierungen, damit du deine eigenen Spiele austragen kannst. Beide Seiten sind vollfarbig mit einer zerstörten imperialen Stadt bedruckt; - ein Geländestück! Die untere Hälfte der Box sieht aus wie ein geschlossener imperialer Bunker; du kannst ihn auf deine Matte stellen und deine Miniaturen darum kämpfen lassen; - 6 6-seitige Würfel und ein durchsichtiger Messtab von 12 Zoll Länge; diese Gegenstände werden zum Messen von Entfernungen und andere Spielaufgaben gebraucht; - ein Abziehbilderbogen für deine Ultramarines mit Armee- und Truppenikonografie; - Rundbases aus Kunststoff, auf denen deine Miniaturen stehen: 15 x 32 mm, 10 x 25 mm, 4 x 40 mm, 1 x 50 mm and 1 x 60 mm, außerdem 3 Flugstäbe (45 mm) für das Inceptor Squad.
Containing 31 Primaris Space Marines and Death Guard miniatures, Know No Fear is a fantastic starting point for the newcomer to the Warhammer 40,000 hobby – an exciting fusion of collecting, painting and playing with highly detailed Citadel miniatures. Contained within this fully-packed box is everything needed to take you through the process of learning to play games of Warhammer 40,000 – miniatures, rulebooks, scenery, a gaming mat, right down to the dice and rulers:
31 detailed plastic Citadel miniatures from the Primaris Space Marines and Death Guard range, in blue and green plastic, ready for you to assemble:
Primaris Space Marines
Mighty warriors and fearless protectors of humanity, equipped with the greatest weapons and armour the Imperium can provide, the Space Marines are heroes one and all.
- 1 Primaris Space Marine Captain, resplendent in cloak and iron halo, holding aloft a master-crafted power sword in one hand and wielding a boltstorm gauntlet on the other; - a 5-man Primaris Space Marine Intercessor Squad – the heart of a Primaris Space Marines army – armed with bolt rifles and bolt pistols; - 1 3-man Primaris Space Marine Inceptor Squad – shock troops who slam into the fight with jump packs screaming – armed with assault bolters; - 1 5-man Primaris Space Marine Hellblaster Squad – the finest marksmen, able to lay low entire armies on their own – armed with plasma incinerators and bolt pistols.
The Death Guard trudge inexorably into battle amidst the drone of endless swarms of flies. Bloated, rotten and riddled with disease, these revolting traitors are virtually immune to pain.
- 1 Death Guard Lord of Contagion , a huge, terrifying Chaos Space Marine covered in spiked, corrupted Terminator armour armed with a plaguereaper. - 5 Death Guard Plague Marines – 4 armed with boltguns and plague knives, 1 plague champion armed with bolt pistol, plaguesword and power fist; - 1 Death Guard Foetid Bloat-drone – a huge machine held aloft by rusted turbines – armed with plaguespitters and a plague probe; - 10 Death Guard Poxwalkers – the rotten, shambling core of the army – armed with improvised weapons (hammers, claws, bayonets and metal pipes are featured.)
Everything you need to learn to play Warhammer 40,000 going with your new miniatures is included in the box, including a 96-page book featuring:
- an introduction to the Warhammer 40,000 hobby – collecting, building, painting and playing with Citadel miniatures; - a guide to the state of the galaxy in Warhammer 40,000 – the Imperium of Man, the forces of Chaos, the Xenos threat and their terrible intertwinings; - an overview of the heroic Primaris Space Marines, with a focus on Captains, Intercessors, Inceptors and Hellblasters; - an overview of the Death Guard, with a focus on the Lords of Contagion, Plague Marines, Foetid Bloat-Drones and Poxwalkers; - background information setting up the epic conflict between the Ultramarines and Death Guard in the Ultramar system – the home of the Ultramarines; - a step-by-step painting guide, beginning with a guide to the fundamentals – the brushes and paints to choose – and giving you the tips and techniques needed to paint the miniatures included in the box; - a ‘start playing’ guide – this is split into 6 missions, each of which introduces more miniatures and more advanced concepts into the flow of the game, taking you from a basic fight between a couple of models to full-blown combat between all 31 included in the box! The missions are designed to be intuitive, and the new player is encouraged to add rules at their own pace; - a set of core rules – these are the fundamental rules for playing Warhammer 40,000, split into easy to follow phases with a mission designed to ease you in; - datasheets for every miniature – these are handy cards containing the rules for each model in the box; - a 4’ x 4’ double-sided gaming mat – one side is specially designed with icons showing you where to place miniatures in order to play the 6 missions included in the book, and the other has no markings, so you can play your own games. Each side is printed in full colour with an evocative design of a ruined Imperial city; - a scenery piece! The inside tray of the box is designed to look like a sealed Imperial bunker, meaning it can be placed on your mat as a piece of scenery for your miniatures to battle over; - 6 6-sided dice, and a 12” translucent measuring ruler, each vitally important for measuring movement and other in game tasks; - a decal sheet for your Ultramarines, featuring army and troop iconography; - 15 32mm, 10 25mm, 4 40mm, 1 50mm and 1 60mm round plastic bases for your miniatures to stand upon, with 3 45mm plastic flying stems for the Inceptor Squad.
Bitte beachte, dass es sich um ein Produkt in englischer Sprache handelt.
Everything you need to get started in the galaxy of Warhammer 40,000, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Primaris Space Marine Intercessor miniature!
- A history of the Warhammer 40,000 setting – the story so far, the state of the galaxy and the dramatic history that led to it; - A guide to the armies you can collect and play with in Warhammer 40,000, showing you their motivations and introducing their histories; - Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration, with a further showcase of beautifully-painted miniatures from a variety of armies; - A detailed Battle Report – watch as the heroic Ultramarines take on the vile Death Guard in a tense fight to the end; - A guide to some of the most famous war zones of Warhammer 40,000, and the epic battles that took place there; - An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of miniatures – including your free Intercessor! - The core rules – the basic ruleset for playing games of Warhammer 40,000, with each phase broken down into simple explanations. There’s even a mission included to get you playing right away!
wird nachproduziert, genauer neuer Liefertermin noch unbekannt leider.
The ultimate Warhammer 40,000 boxed set
Across the war-torn battlefields of the 41st Millennium, Mankind battles for survival against myriad horrifying foes. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
Dark Imperium is the ultimate Warhammer 40,000 boxed set – a beautifully-packaged set of 53 detailed Citadel miniatures, the complete and unabridged hardback Warhammer 40,000 book, two supplemental softback books containing the rules and background for the included miniatures, and all the extra bits needed to get started with gaming as soon as possible.
Primaris Space Marines Mighty warriors and fearless protectors, equipped with the greatest weapons and armour the Imperium can provide, the Space Marines are heroes one and all. The product of ten thousand years’ labour by Archmagos Dominus Belisarius Cawl, the Primaris Space Marines were forged from fragments of the Emperor’s original experiments – they are immensely powerful and capable warriors, even more intimidating in stature than any of their previous brethren, created on the order of none other than Roboute Guilliman himself. In this box, you’ll find 22 Primaris Space Marines clad in Mark X power armour, who can be painted as any Chapter you please: - 1 Primaris Space Marine Captain, resplendent in cloak and iron halo, holding aloft a master-crafted power sword in one hand and wielding a boltstorm gauntlet on the other; - 2 Primaris Space Marine Lieutenants, one armed with a power sword and bolt pistol, featuring a standard helmeted head, the other an auto bolt rifle and bolt pistol, featuring a bare head; - 1 Primaris Space Marine Ancient carrying an Adeptus Astartes banner, wielding a bolt rifle and bolt pistol; - 2 5-man Primaris Space Marine Intercessor Squads – the heart of a Primaris Space Marines army – armed with bolt rifles and bolt pistols; - 1 3-man Primaris Space Marine Inceptor Squad – shock troops who slam into the fight with jump packs screaming – armed with assault bolters; - 1 5-man Primaris Space Marine Hellblaster Squad – the finest marksmen, able to lay low entire armies on their own – armed with plasma incinerators and bolt pistols. Death Guard The Death Guard trudge inexorably into battle amidst the drone of endless swarms of flies. Bloated, rotten and riddled with disease, these revolting traitors are virtually immune to pain. Each Heretic Astartes is utterly dedicated to spreading the feculent blessings of the Plague God Nurgle and working the will of their cadaverous Daemon Primarch, Mortarion. In the box, you’ll find 31 Death Guard miniatures, who can be painted in the colours of any vectorium: - 1 Death Guard Lord of Contagion , a huge, terrifying Chaos Space Marine covered in spiked, corrupted Terminator armour armed with a plaguereaper. - 1 Death Guard Noxious Blightbringer armed with a cursed plague bell, plasma pistol and a tocsin of misery; - 1 Death Guard Malignant Plaguecaster armed with a corrupted staff and bolt pistol; - 7 Death Guard Plague Marines – 5 armed with boltguns and plague knives, 1 armed with plasma gun and plague knife, 1 plague champion armed with bolt pistol, plaguesword and power fist; - 1 Death Guard Foetid Bloat-drone – a huge, buzzing machine held aloft by rusted turbines – armed with plaguespitters and a plague probe; - 20 Death Guard Poxwalkers – the rotten, shambling core of the army – armed with improvised weapons (hammers, claws, bayonets and metal pipes are featured.) Rules Dark Imperium contains everything – all the rules – needed to play games of Warhammer 40,000. From the 8-page core rules reference card to the 2 army-specific books to the complete, unabridged 280-page hardback containing the advanced rules and background, it’s all here, ready for you to play with from the moment you open the box. Primaris Space Marines A 24-page book contains the rules and background for the Primaris Space Marines: - an overview of the Space Marines and the Primaris’ introduction; - background for each miniature in the box; - Heraldries and symbols for a number of Chapters; - 6 Datasheets, special rules, psychic powers, weapons and points values for use in Matched Play games. Death Guard A further 24-page book contains the rules and background for the Death Guard: - an overview of the Death Guard and their unbreakable loyalty to the Plague God Nurgle, with a focus on the Tainted Sons led by Gulgoth the Afflictor; - background for each miniature in the box; - Heraldries and symbols for a number of Death Guard vectoriums; - 6 Datasheets, special rules, psychic powers, weapons and points values for use in Matched Play games. Warhammer 40,000 As noted above, this is a 280-page hardback, exactly identical to the Warhammer 40,000 book sold separately. It contains the core rules – the basics of moving, shooting, using psychic powers, charging, fighting and morale tests – with explanations of each battle phase. You can play a game using this, and only this; but the advanced rules are designed to add huge flexibility and depth, meaning you can play your games the way you want to, with Open Play, Narrative Play and Matched play options. There are advanced rules for terrain, Cities of Death, Planetstrike, Stronghold Assault, Death From the Skies, Campaigns and Multiplayer Battles as well! Extras You’ll also find the gaming content needed to play – 12 red six-sided dice, a transparent 12” range ruler and all the plastic bases needed for the miniatures (8x 40mm round bases, 18x 32mm round bases, 1x new flying stands set (3 stems), 5x 32mm round bases, 1x 50mm round base, 1x 60mm round base and 20x 25mm round bases.) Included is a full colour, easy to follow construction guide for each miniature, and a decal sheet for the Primaris Space Marines featuring Hellblaster, Intercessor and Inceptor iconography, and chapter markings for the following Chapters: Ultramarines, Blood Angels, Dark Angels, Space Wolves.
wird nachproduziert, genauer neuer Liefertermin noch unbekannt leider.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions. - Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style. - Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives. Advanced Rules While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play: - Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points; - Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle; - Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom; - Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission; - Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat; - Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included; - Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run; - Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from; - Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns. Dark Millennium The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity. The Imperium of Man Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever. There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them. The Forces of Chaos You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters. The Xenos Threat This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
War is unpredictable and fluid. Strategic objectives and tactical priorities can change at a moment´s notice. Tactical objectives are most commonly used in Maelstrom of War missions where the objectives constantly shift and change as the game progresses.
These cards hold the 36 Tactical Objectives from the Warhammer 40,000 book. This pack makes it easy to randomly generate objectives and keep track of those already secured in games of Warhammer 40,000.
You will need a copy of Warhammer 40,000 to use these cards.
Bitte beachte, dass es sich um ein Produkt in englischer Sprache handelt.
The stunning conclusion to the Sanctus Reach Campaign, Hour of the Wolf takes the war into a new and deadly phase as Logan Grimnar and Ragnar Blackmane lead their Great Companies into the teeming hordes of the Red Waaagh!
Hour of the Wolf is a 112 page Warhammer 40,000 Campaign Supplement that follows the epic conclusion to the Sanctus Reach war that started in the Sanctus Reach: Red Waaagh!. Inside you will find the glorious tale of conflict, carnage and bloodshed that follows the bitter war for Alaric Prime, a complete campaign that will take you from the Space Wolves heroic arrival to the battle’s cataclysmic finale, and a host of new formations for both Space Wolves and Orks including a collection of exciting Planetstrike missions.